Are Women Too Hard To Animate? Female Combatants

July 27, 2016

Subscribe to us on YouTube This episode examines the general lack of female representation among standard enemies as well as in the cooperative and competitive multiplayer options of many games, and the ways in which, when female enemies do exist, they are often sexualized and set apart by their gender from the male enemies who […]

Gender Breakdown of Games Showcased at E3 2016

June 17, 2016

After last year’s E3, we produced a gender breakdown of the games showcased at the press conferences held by Sony, Nintendo, Microsoft and other companies. There was a lot of discussion during last year’s show about perceived improvements to female representation, and while the numbers indicated that things could have been worse, they also showed […]

Lingerie is not Armor

June 6, 2016

Subscribe to us on YouTube This episode explores the ways in which female characters are frequently placed in wildly impractical, sexualizing outfits specifically designed to objectify them for the titillation of the presumed straight male player. We then discuss the problems inherent in linking the sexualization of female characters to notions of female empowerment, and […]

Adventure Bros: Nathan Drake and the Awkward Adolescence of the Action Adventure Genre

May 16, 2016

By Carolyn Petit NOTE: This post contains major spoilers for Uncharted 4. “Speaking honestly, an all-male party feels almost more approachable for players. Even the presence of one female in the group will change their behaviour, so that they’ll act differently. So to give the most natural feeling, to make them feel sincere and honest, […]

Shaking Up Shakespeare’s Balance of Power in the Upcoming Game Elsinore

April 11, 2016

By Carolyn Petit In Hamlet, almost everybody dies. Even those who aren’t too familiar with Shakespeare’s tragedy know this much. It may as well be set in stone; Hamlet, Ophelia, Gertrude, Claudius, Polonius, Laertes and others will meet the same fate in every production of Hamlet you ever see, the characters powerless to change the […]

Body Language & The Male Gaze

March 31, 2016

Subscribe to us on YouTube This episode examines the ways in which character animation, which can be a wonderful tool for all sorts of creative expression, is often used in limiting and stereotypical ways to sexualize female characters. We then illustrate that this is just one of many ways that games are predominantly designed around […]

Strategic Butt Coverings

January 19, 2016

Subscribe to us on YouTube This episode examines the ways in which designers often employ camera angles and clothing choices as tools to deliberately sexualize and objectify female protagonists of third-person games. To illustrate that this is no accident, we contrast the ways in which women’s butts are frequently emphasized with the great lengths often […]

Assassin’s Creed Syndicate Review

October 22, 2015

Subscribe to us on YouTube Reviewed by: Anita Sarkeesian Assassin’s Creed Syndicate is the latest entry in Ubisoft’s long-running open-world franchise, and although the gameplay is exactly what you’d expect from an Assassin’s Creed game, Syndicate distinguishes itself from its predecessors. It stands apart not because of improved mechanics or visual design but because its […]

Women as Reward – Special DLC Mini-Episode

September 14, 2015

This totally free supplemental add-on content pack for our Women as Reward video examines how women’s bodies are used not just as a reward for in-game actions but also, via paid downloadable content, as a reward for spending actual money. We then address the most common defense of this kind of objectification and commodification of […]

Women as Reward

August 31, 2015

Content Warning: This educational episode contains game footage of a graphic sexual nature. This episode explores the numerous ways in which the Women as Reward trope manifests in video games. The trope occurs when women or women’s bodies are employed as rewards for player actions, a pattern which frames female bodies and sexuality as collectible […]